Gratis Bücher Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash
Gratis Bücher Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash
The Michael Abrash's Graphics Programming Black Book Special, By Michael Abrash will certainly also plant you great way to reach your ideal. When it comes to life for you, you could review it in your leisure. Why do not you try it? Actually, you will certainly unknown exactly how precisely this book will certainly be, unless you read. Although you don't have much time to complete this publication promptly, it really doesn't need to finish fast. Choose your precious leisure time to utilize to read this book.

Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash

Gratis Bücher Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash
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Dennoch absolut nichts in diesem Leben unmöglich. Sie können genau erhalten, was Sie wirklich beabsichtigen, glauben neu für etwas zu tun und zu erhalten. Allerdings wird die Annahme, gute Praxis, die sicherlich viele Hindernisse haben. Um jedoch die Frage verwinden, bieten wir Ihnen eine Überweisung loving Lesen zu beginnen.
Michael Abrash's Graphics Programming Black Book Special, By Michael Abrash ist eine Art von Veröffentlichung mit wirklich beeindruckend Konzepte zu realisieren. Genau wie der Schriftsteller Start zu inspirieren, wie der Autor die Ideen zu bekommen, wie diese Publikation zusammenzusetzen, und auch, wie der Schriftsteller einen erstaunlichen Geister, die Ihnen dieses erstaunliche Buch einfach liefern zu überprüfen. Wie wir früher erwähnt, die Michael Abrash's Graphics Programming Black Book Special, By Michael Abrash wirklich kennzeichnet etwas gewidmet. Wenn Sie eine solche optimale und Ziel haben, um tatsächlich zu bekommen, kann dieses Buch die Hilfe sein, es zu erobern. Sie konnte nicht nur das Wissen zur Zeit für Ihre Arbeit oder Verpflichtungen im Zusammenhang. Sie werden noch mehr Punkte erhalten.
Die Auswahl der Sie dieses Buch zu lesen ist nicht auf die Kraft basiert, es zu lesen. es beginnt zu fühlen Sie sich, dass diese Veröffentlichung sehr geeignet ist, in dieser Zeit zu überprüfen. Wenn gelegentlich werden Sie zusätzlich Ihre Konzepte direkt in ein Buch erstellen, zu entdecken Art diese Publikation ist ein guter Weg. Michael Abrash's Graphics Programming Black Book Special, By Michael Abrash ist nicht nur das Lesebuch. Es ist eine Publikation, die fantastische Erfahrung der ganzen Welt. Führer inspiriert viel bessere Zukunft zu erhalten. Dies ist der Grund, warum Sie diese Publikation lesen sollen, auch die Soft-Datenveröffentlichung, könnten Sie es. Dies ist genau das, was Sie benötigen jetzt Ihre Vorstellung von der Praxis zu testen.

Amazon.de
Michael Abrash's Graphics Programming Black Book is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine. Though much of the book (such as 8088/286/386 assembly language optimization and VGA graphics programming) is out-of-date by now, the reader can see some of the larger tendencies in the author's work over the years--a reliance on profiling in order to test code, and creative thinking to improve performance wherever possible. This text features assembler optimization for a variety of problems including searching algorithms, and records the author's approaches to optimizing code for the evolving line of Intel CPUs, from the 8088 on to the early Pentium lines. The last few chapters of this book are more relevant, and include a series of explorations of some of the technology behind the popular Doom and Quake 3-D games by id Corporation (where the author worked). Optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, and Binary Space Partitioning (BSP) trees are explained. Current gaming and 3-D technology, such as Direct3D and VRML is left out, but it's clear that game programmers like the author will continue to push the limits of current hardware technology in inventive ways. This book is clearly targeted at game developers and serious assembly language programmers, not for the general reader.
Produktinformation
Taschenbuch: 1342 Seiten
Verlag: Redline GmbH; Auflage: Pap/Cdr (1. September 1997)
Sprache: Englisch
ISBN-10: 1576101746
ISBN-13: 978-1576101742
Größe und/oder Gewicht:
19,7 x 7 x 23,5 cm
Durchschnittliche Kundenbewertung:
4.6 von 5 Sternen
5 Kundenrezensionen
Amazon Bestseller-Rang:
Nr. 74.458 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Michael Abrash definately knows his stuff. Not only that but he's an excellent teacher. Right from page one to the last page of the book is nothing but valuable information on optimizing code from high-level C right down to the registers of the x86 processors. Most of the information on code optimization is now partially obsolete, however, the knowledge is still very usefull, and, like history tells, you don't know where you're going till you know where you're been. I STRONGLY reccommend this book to anyone who's somewhat sufficient in assembly and wants to learn about graphics programming as well as code optimization unlike anything they've ever dreamed.
This is a wonderfully interesting book that goes deep into not only the hard code of optimization but also the abstract concepts of it. The first 30 chapters are spent explaining that asm should be used only as a last resort since most C/C++ compilers generate generally fast code. Abrash explains that choosing the right algorithom can have a more profound effect on a programs speed than how it is coded. All in all, the information itself is going out of date, but the concepts and ideas that Abrash presents will still be worth knowing and understanding for decades to come. This book is a great reminder that it is good to step back and think outside the box.
This book is SUPERB. He goes into great detail about hardware and links it directly to optimizing your code. I never knew there were so many cracks you can squeeze your code through to make it perform! Abrash is the master of high performance code, I STRONGLY recommend you buy this book if you are serious about programming. C and some Assembler knowledge is required. Also, it's a shame one person gave this book such a crappy review and brought his score down a star, it's really an awesome reference.
This book is an exellent reference and good info book. it has tons of info about MODE X (somewhat outdated) 3d stuff and optimizing. but at the beginning of the IA 64 age this book is quite old in optimization tricks.... The 3D part whoever about poly and calculus is not. it easy to read and the examples support the book very well a real recommendation if your new to this but you know your programming way.
This book rocks! It is filled with info on high performance 3D programming. This is for experts only though, and unless you are a die hard graphics programmer, I would not recommend this book.
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